M cmd/motion-control/main+gy801.ha => cmd/motion-control/main+gy801.ha +0 -28
@@ 17,34 17,6 @@ use strconv;
use time;
use unix::signal;
-type state = enum u8 {
- NORMAL,
- BLOCK,
- RESET,
- EXIT,
-};
-
-let global_state: state = state::NORMAL;
-
-fn sigint(sig: int, info: *signal::siginfo, ucontext: *void) void = {
- global_state = state::EXIT;
-};
-
-fn sigusr1(sig: int, info: *signal::siginfo, ucontext: *void) void = {
- switch (global_state) {
- case state::NORMAL =>
- fmt::println("Block")!;
- global_state = state::BLOCK;
- case state::BLOCK =>
- fmt::println("Reset")!;
- global_state = state::RESET;
- case state::RESET =>
- fmt::println("Reset is already pending")!;
- case state::EXIT =>
- fmt::println("Exit pending")!;
- };
-};
-
export fn main() int = {
const help: []getopt::help = [
"control pointerd with motion",
M cmd/motion-control/main+joycon.ha => cmd/motion-control/main+joycon.ha +0 -28
@@ 16,34 16,6 @@ use strconv;
use time;
use unix::signal;
-type state = enum u8 {
- NORMAL,
- BLOCK,
- RESET,
- EXIT,
-};
-
-let global_state: state = state::NORMAL;
-
-fn sigint(sig: int, info: *signal::siginfo, ucontext: *void) void = {
- global_state = state::EXIT;
-};
-
-fn sigusr1(sig: int, info: *signal::siginfo, ucontext: *void) void = {
- switch (global_state) {
- case state::NORMAL =>
- fmt::println("Block")!;
- global_state = state::BLOCK;
- case state::BLOCK =>
- fmt::println("Reset")!;
- global_state = state::RESET;
- case state::RESET =>
- fmt::println("Reset is already pending")!;
- case state::EXIT =>
- fmt::println("Exit pending")!;
- };
-};
-
export fn main() int = {
const help: []getopt::help = [
"control pointerd with motion",
A cmd/motion-control/state.ha => cmd/motion-control/state.ha +30 -0
@@ 0,0 1,30 @@
+use fmt;
+use unix::signal;
+
+type state = enum u8 {
+ NORMAL,
+ BLOCK,
+ RESET,
+ EXIT,
+};
+
+let global_state: state = state::NORMAL;
+
+fn sigint(sig: int, info: *signal::siginfo, ucontext: *void) void = {
+ global_state = state::EXIT;
+};
+
+fn sigusr1(sig: int, info: *signal::siginfo, ucontext: *void) void = {
+ switch (global_state) {
+ case state::NORMAL =>
+ fmt::println("Block")!;
+ global_state = state::BLOCK;
+ case state::BLOCK =>
+ fmt::println("Reset")!;
+ global_state = state::RESET;
+ case state::RESET =>
+ fmt::println("Reset is already pending")!;
+ case state::EXIT =>
+ fmt::println("Exit pending")!;
+ };
+};